Vol. I · No. 7735 · 1991
Might and Magic III: Isles of Terra
“The third installment of the roleplaying series, with a multi-faceted plot full of twists and turns…”
Role-playing (RPG)Turn-based strategy (TBS)
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Sign in →The pitch
The third installment of the roleplaying series, with a multi-faceted plot full of twists and turns. Ease of use was central to the gameplay and interface, and the plot included piles of new twists and turns. Lead a party of adventurers to rendezvous with the legendary wizard Corak. From dark moldy dungeons, through corridors of hewn stone and timber, and onward to the lofty frozen peaks of Terra you will uncover the mysteries that surround the exotic islands in the Great Sea.
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Lead a party of hand-picked adventurers to a rendezvous with the legendary wizard Corak. From dark, moldy dungeons, through corridors of hewn stone and timber, and onward to the lofty frozen peaks of Terra you will uncover the mysteries tha…
STORYLINE
Modes
Single player
Themes
FantasyScience fictionOpen world